Rabu, 26 Maret 2014

[G365.Ebook] Download Ebook ZBrush Character Sculpting: Volume 1, by Rafael Grassetti, Cédric Seaut, Michael Jensen

Download Ebook ZBrush Character Sculpting: Volume 1, by Rafael Grassetti, Cédric Seaut, Michael Jensen

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ZBrush Character Sculpting: Volume 1, by Rafael Grassetti, Cédric Seaut, Michael Jensen

ZBrush Character Sculpting: Volume 1, by Rafael Grassetti, Cédric Seaut, Michael Jensen



ZBrush Character Sculpting: Volume 1, by Rafael Grassetti, Cédric Seaut, Michael Jensen

Download Ebook ZBrush Character Sculpting: Volume 1, by Rafael Grassetti, Cédric Seaut, Michael Jensen

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ZBrush Character Sculpting: Volume 1, by Rafael Grassetti, Cédric Seaut, Michael Jensen

ZBrush has quickly become an integral part of the 3D industry, particularly when it comes to modeling characters. ZBrush Character Sculpting: Volume 1 explores the features and tools on offer in this groundbreaking software, as well as presenting complete projects and discussing how ZSpheres make a great starting point for modeling. Drawing on the traditional roots of classical sculpture, this book also looks at how these time-honored teachings and techniques can be successfully applied to the 3D medium to create jaw-dropping sculpts fit for any portfolio.

Featuring industry experts including Rafael Grassetti and Cédric Seaut, ZBrush Character Sculpting: Volume 1 is brimming with detailed character-based tutorials covering topics such as monsters, manimals, and fantasy creatures. This book also boasts a substantial series of inspirational galleries, ranging from turn-table shots of finished sculpts to a breakdown of subdivisions that show how detail can be steadily built into a model. Capped by a traditional image gallery, ZBrush Character Sculpting: Volume 1 contains a wealth of advice and knowledge that will benefit aspiring and veteran modelers alike.


  • Sales Rank: #441094 in Books
  • Published on: 2012-04-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.00" h x 16.00" w x 8.50" l, 2.11 pounds
  • Binding: Paperback
  • 240 pages

Most helpful customer reviews

3 of 3 people found the following review helpful.
4 Start - be aware that it is not a book for beginners
By Wayne Hawkins
When I first review this book I did give it a low score on Amazon. The problem for me was that I was new to ZBrush and this book did not have clear steps from start to end on a given project for someone learning a whole new software.

After learning more on ZBrush and advancing my skills, I have found myself returning to this book to learn what it holds within.

Someone that was new to ZBrush, you will find this book hard to follow. As soon as you have move forward beyond the first understanding of ZBrush interface you can then pick up this book and take your learning to the next level and gain skills that otherwise would be hard to find.

4 Star from me - It is printed beautifully and has given me skills that I will use for life. But be aware this book will not be your only learning tool to ZBrush but more tips and techniques to first class modelling.

1 of 1 people found the following review helpful.
Top Notch zBrush Guide with Beautiful Examples
By Nicholas
Finally, a zBrush book with real-world as well as truly beautiful examples.

Most zBrush (and Mudbox) books Use the standard format of showing you how to do things and then giving you examples of the lessons. And that is fine.

But this book feels like they have taken the reverse approach to amazing effect: it still follow the normal flow but instead of trying to come up with examples or tutorials next to follow the theory, the authors seem to just Know what beautiful works of zBrush mastery to build as the focal point of their chapters, and then, as if working their way backwards, they show you exactly how to do them.

Instead of the requisite monster or alien to show process (thought there are those here too), the authors use real-worl examples and artwork they and others use in their portfolio galleries and then show you how they were done so you can follow.

What's more, it's among the very first books to cover Dynamesh and other new tools, then how they were used not just in some weird play sculpt, but how they are used in a real working setting or made for display or production. Thus, they are "finished" and polished for display instead of just another book example that wouldn't be intended for being showcased or used.

The book also delves into the strengths and different styles and variations in workflow of different zBrush experts, and you will find how there are many and different ways to do different functions so you can grow your own mastery of different styles and use the ones that fit your needs or taste best.

Instead of a fixed approach, the book utilizes different elements and zBrush concepts to provide you with different methods of instruction as well. There are chapters for step-by-step projects; for hard-surface modeling; different ways of modeling/sculpting characters (monsters, mercenaries, humor/toon-style characters and more.

The gallery alone is a fresh view of truly beautiful works of art that, even those that have been popular and that you may have seen online can be "experienced" in a different way now that they are shown in print form (and thus, much much higher resolution).

In fact, it also includes topics not usually covered in the usual instruction books. For example, there are chapters devoted to the section for speed sculpts, something you don't normally see in other books. Plus, merging modern, high tech art (zBrush) with the ways of the old masters by using zBrush for Classical sculpture, creating a realistic Greek sculpture that looks like something recently found that's thousands of years old; as well as a Roman sculpture (just to complete the historic, and historical, set).

But overall, the best part is because the authors guide you in building these projects, and if you're even just knowledgeable enough with zBrush, this book (next only to practice and learning human anatomy) is arguably the fastest way towards zooming and jumping to the highest levels of zBush mastery and-- if you haven't already-- build veritble masterpieces of zBrush art. And even if you're a seasoned artist, you'll still find the methods, projects and techniques of other artists invaluable.

0 of 0 people found the following review helpful.
Useful ZBrush Guide
By E. Beddow
Great book. It covers the newer features of Zbrush and shows you the workflow that each artist went through to come up with their end product. I personally find this more useful than explaining to use X brush to do Y cause each brush can be used in a variety of ways and limiting it just doesn't make sense.

For instance, one section covers a mech design and the other covers the armored rhino on the cover. Each has hard surfaces on them, but each take a different approach to getting their result. That might be frustrating to the users new to Zbrush who are looking for a step-by-step, but it shows you different methods so the user can try both and see which works better for them.

Pictures and text are used to express each step of the process. It generally follows a "Use this brush to move the cheek bones out (Fig 8)" method so you can get a good idea of what they are doing and how that brush is used. You could almost follow along and end up with a similar result but following along with the description and pictures.

It is also full of beautiful pictures of Zbrush work to get your creative juices flowing. That combined with the explanations give you a great product for your money.

See all 33 customer reviews...

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[G365.Ebook] Download Ebook ZBrush Character Sculpting: Volume 1, by Rafael Grassetti, Cédric Seaut, Michael Jensen Doc
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